Warzone 2100 is a 3D real-time strategy game, developed by Pumpkin Studios (Archived website) and published by Eidos-Interactive. In late 2004 Warzone was released by its copyright holders, Eidos-Interactive, to the public under the GNU General Public License and the Warzone 2100 Resurrection Project was born.
Although comparable to Earth2150 in many significant aspects, it does contain some features that are unique. These include various radar technologies, a greater focus on artillery and counter-battery technologies, more frequent in-game cinematic updates as gameplay progress, as well as a different vehicle design method.
This release includes the Playstation music track. Some graphical polish was done, like showing background images and videos with correct aspect ratio on non-4:3 screens, and a better map preview and AI slider for multiplayer games. We now have a faster building queueing system - hold down Shift while building to see it in action. And of course, a few bug fixes are included as well.
System Requirements:
~1 GHz CPU
64 MB graphics card with good OpenGL support (make sure you have the newest drivers installed)
~100 MB free RAM for the game
~100 MB HD space for the game, up to ~ 600 MB extra for the large videos
What�s New in version 2.3.7:
General:
Fix: Make construction, production and research independent of framerate and number of parallel tasks (commit:b4e33f24a2dca11fe5c28683f43ccea4fe95e811)
Fix: Changing droid settings now works, even if selecting more than 100 droids (commit:9bab7867c8d383ab7278c6fe617aa79eb721a7ad)
Fix: Reset construction speed upgrades between games (commit:9a28d849f9d73fcadfd20f3f64ec8044f81fcc2e)
Fix: Don't gain experience by shooting your own buildings/units (commit:61adc3712a5e5f8d6bd94010f23706c2dbd31c49)
Fix: Don't truncate usernames at the first unicode character (commit:da4a6ea4ccc3e8f1f90234a468735d067cbd8390)
Fix: Correct delivery point placement for cyborg factories and repair facilities (commit:b25bc87b3a10a90741d3fc54d80e598d11782a8d)
Multiplayer:
Change: Retire the current AI top model template with heavy laser in favour of two new ones. First is armed with seraph missiles, the second with both seraph missiles and gauss cannon on a dragon body (commit:4c0b8a68af17b1a211ac7d5557f71602d4486c4a)
Fix: Prevent clients from getting confused when trying to leave the game setup screen by pressing the Escape key (commit:9cacfc52a413512a4cc888ffe3089fd8429521af)
MP Balance:
Mg damage to cyborgs up 10 percent, to tracks down 10 percent, and to bunkers down 5 percent
Cannon damage to buildings and hardpoints up 10 percent and to bunkers up 25 percent
UI:
Change: Show a savegame's timestamp tooltip in the current locale (ticket:2303, commit:ec1bbcbbafc292e37052ed919a2a50f416c2bbd1)
Change: Show distances and speeds in terms of tiles (commit:e192e8a75832a4db0dff8370f486828d4f79a15e)
Fix: Improve UI responsiveness under low framerates (commit:89d8b599d592a64b0e0472225c2bcc4deb94e172)
Fix: Prevent some key presses from being ignored (commit:942c2f1fe3e05088d84f9c17d92ff16f9a69a15a)
Fix: Don't show health bars over empty terrain, when set to always display energy bars (ticket:912, commit:61a79c761a3872079ddc66d24793a495416b5309)
Translations:
Updated: Italian (ticket:2367, ticket:2408, commit:182f6ba3d21207e3bada248f7e2988e3aaaa2dc8, commit:90658df7e14908829ecc3c1222b6784bd8cced43)
Updated: Turkish (ticket:2376, ticket:2418, commit:5d93fb0728927772c25298f98491f4eae49ff3d7, commit:77f651b5baee8ad8fba97817066666a5c58977ef, ticket:2443, commit:e36b4abac53c6d3c32dc855fb9af6048717fa90c)
Updated: Brazilian (ticket:2387, commit:8500268900bf06e8f09da9c3299a59e0cef402ef)
Updated: Polish (ticket:1347, commit:d46cf8f620f3acd91dfced411e67e539d2e26384)
Updated: Spanish (ticket:2442, commit:10626ae3635a2db7b19e3c34a3fd841cbea21aca)
Updated: Russian (commit:4accc26eca11c79edddc5b2ffa8e44dfdd96e111)
Filesize: 50.38MB
OS: Windows 2000/XP/2003/Vista/7
Download
Minggu, 03 April 2011
Warzone 2100 v2.3.7
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